Minute long games (movements) that can be done in the classroom, physical education, therapies, or for a fun day.
How to Use
A great way to fit in small brain breaks during the day! A great way to play games in class. Select which minute challenge you would like students perform. Students perform the activity keeping track of how many times they complete the activity in one minute. Have students keep track of score to see if they improve next time or compare to see who wins in a group or the entire class.
Cut them out, laminate, and put them on a ring for readily available access and easy travel. Print them off and have them available to use at any time. Pull them up on your computer as a quick option to use with the class.
Who Can Use Them
Anyone can use the cards! All activities can be performed in a small space or large space. They are great for use in the regular classroom, special education room, occupational/physical therapy and physical education. GETTING UP AND GETTING MOVING IS SO IMPORTANT FOR LEARNING.
Where to Use Them
They are a great movement break during the day (while learning), use at circle time, morning meeting, free time or for use during stations. These cards are fun to use in special education, physical education and therapy too!
There are 40 different minute to win it challenges. There are 4 challenges on each card. A cover card is included for keeping organized!
Total Pages: 15
Page 1: Cover Page
Page 14 and 15 TOU and Credits